[S2E3] Me, Myself I !LINK!
I can relate to this feeling. As a teen who will be graduating soon, I'm surrounded by expectations from my family, friends and especially myself. I can feel overwhelmed and lonely like Superman in this painting. Maybe Mel Ramos felt like this when he was painting this artwork too.
[S2E3] Me, Myself I
Wherever The Walking Dead Season 2's conclusion heads, I hope Telltale is able to maintain the sense of dreadful agency it has built up in Episode 3. "In Harm's Way" created an unforgettable new villain, but it also managed to make me feel like a villain myself along the way. If it can continue surprising me with twists that make my choices meaningful, Telltale has every opportunity to surpass the incredible achievement of the first season by this story's end.
Red is now sporting a new 'do and sees Vee in the hall. They walk toward each other and hug. Oh, they're friends! Vee says she's going to keep her head low, do her time, and leave. Neither myself nor Red buy that.
Okay. So let me go through my personal experience with you. All of this in the first part of the podcast is research that I did because (this was years ago that I did it) I, myself, struggled with it.
Zac Bogart: I started ZBE in 1980 just out of school because it was either that or get a real job. So I started we did motion picture special effects work I was an animation cameraman and specialist had worked in special effects, Motion Picture work. So I started the company to develop equipment, camera systems for special effects. And we developed computer controlled camera systems that were used for shooting space movies and flying scenes and things like that. First two movies I worked on were Close Encounters and Star Wars. I took a year off college. And I was working there, my job was insignificant I was sort of a tech guy. And sort of jack of all trades, building stuff and very little bit of electronics work. But that's kind of where I learned how to do a lot of what I did. And then when I started ZBE, we did tons of commercials, we did a couple of movies, the biggest movie we did was The Right Stuff. We did all the special effects for The Right Stuff And I and my team designed all the special effects camera systems for that. So in those days, these were motion picture cameras shooting on film, with models and giant robots moving the camera around down tracks, down a track flying past models of airplanes with generally some of lighting, some pyrotechnics, that sort of thing. And that's the way it was done. Now it's all computer generated, pretty darn nicely too. But you couldn't do that back in those days. So I developed that equipment. And after a few years of doing that, and continuing in the motion picture business, I basically got kind of bored, and moved on to wanting to develop more equipment. So I rolled a lot of that equipment design into doing special effects still photography work. And then we rolled that into doing more photo lab printing equipment. And that ultimately culminated in our Chromira line of digital large format, digital photo printers, the large format photo Chromira era photo printers are, there are 1000s or hundreds of them, we're not sure somewhere around 1000 of them. And they're running in 60 countries around the world. So they're pretty much the leader in large format, digital photo printing. So we discontinued manufacturing those. Last January was the last one we built, we built them for 20 years, different models. If you order online, any photo print that's bigger than an eight by 10 picture, it comes off one of our printers at one of the large photo processing centers in the US. So if you go to Walmart, or you go to Costco or you go to your local pharmacy, and you order a poster print, that's a photo print, not on Canvas, or that kind of a print, it comes off a Chromira era, premier lab printer that was manufactured in that building. So as time went on, it was pretty clear that the photo industry was declining. And we had sold a lot of printers, but they don't, they don't wear out. And they're continuing to run. And we needed to move on to something else. So we started looking for something else. And what really drove it was I basically asked myself, so we started in Motion Picture special effects with film cameras writing down tracks, and when digital and film went away, and the analog production methods went away, and it was all developed, it was all done on computers. But that ultimately went away, and then we went into doing more work for still photography. And that ultimately went digital as well. And we developed these large format printers, which was probably our biggest success. I mean, they're all over the world. And ultimately, those started going away, why did they start going away because people aren't printing photographs like they used to print them. And if you've walked through an airport in the last 10 years, you'll realize that all those big giant transparencies have now turned into TV sets or large monitors. And we said, what can we do where there will never be fewer of them in the future than there are today? Because everything that we've done and all the development work that we've done, ultimately became superseded by a newer technology, a different technology. And so what can we do that will that our matches our skill sets that we're really good at, and they'll never be fewer of them than there are today. And the answer was pretty obvious: robots. If we didn't know exactly where we wanted to go at first, what we're really good at is making things move and making them move precisely. And controls. That's one thing we're really good at. The other thing that we're really good at, is boiling all the complexity out of the users end of, of the operation, and taking out, automating it and taking out anything that looks like programming, anything that requires technical skill to pull off. So at first, what we did was, we did a lot of research, like hundreds and hundreds of research papers for like, a couple of months, trying to figure out where we needed to go, what we could do that was going to be different, where the technology was going, what could we do in developing a robot that was going to make it so anybody and everybody could use it without any background without any training without any programming, and would actually do real work. And so that's what drove us to the robots that we're doing today. 041b061a72